Monday, September 3, 2018

Life is Strange 2 developer talks new cast, world-building, visual upgrades

We sat down with the minds behind Life is Strange 2, discussing their vision, world-building, and challenges along the way.

Earlier this month, Square Enix unveiled the successor to its hit graphic adventure game, Life is Strange 2. While exploring supernatural elements synonymous with the original, the game embarks on a new tale surrounding two brothers, Sean and Daniel. After a tragic event leaves the duo on the run, the narrative follows their journey across the U.S. west coast to Mexico.

Life is Strange secured a unique position in the industry back in 2015, delivering a narrative built on widely-branching decisions and heavy themes. Exploring social issues rarely touched by games, the five-episode series further legitimized the medium's storytelling capabilities. And now, moving from its high school setting, Life is Strange 2 promises an equally ambitious narrative.

With its first episode set for September 27, we sat down with three members of its team, Dontnod Entertainment, to discuss what players can expect.

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