Friday, September 28, 2018

Here's what the Moss team has to say about developing for Oculus Quest

This bold new VR headset is going to have some familiar experiences.

One of the many ways Oculus is getting people excited about its new Quest headset is demonstrating how a number of high-quality games on Rift will be available as launch titles when Quest is available this Spring. This is an important message, not only because it helps demonstrate the level of quality Oculus is dedicated to with this new headset, but also because it means existing developers are excited about the new platform.

To learn more about the development process for this headset, I sat down with Tam Armstrong, CEO of Polyarc Games. This team is responsible for Moss, an emotional and exciting VR adventure you can play on nearly every VR headset available today and one of the launch titles for Oculus Quest.

Russell Holly, Mobile Nations editor: You were actually part of the narrative and lore design in Moss. Can you start by talking about the overall world Moss is set in? It's pretty clear something big happened that we don't hear about in the core story.

Tam Armstrong: Something did happen! To the inhabitants of the world, their understanding is there was a race of giants that used to occupy the land they now occupy. That's what leaves behind the artifacts like the swords in the swamp and the statues on the beach. In fact, if you closely you might have noticed the foundation for the castle you're approaching at the end is built on the foundation of much larger stones. One could surmise that it used to be a tower of some kind for the previous individuals that lived there.

So those beings are totally gone now?



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