Monday, September 26, 2016

Destiny: Rise of Iron for Xbox One review: awaken the Lords of Iron

The Lords of Iron fell long ago, now it's time to unveil the secrets of how.

Sick, red corruption twines through the air in thick strands as Heroes to the left and right try to battle it. Everywhere is chaos as we try to fight back against the corruption. We were hundreds strong when we attacked the plaguelands, and now only 9 remain. Siva spins around everything, making it hard to see and harder to fight.

One of us makes it past the bulkhead doors, fighting off a tendril of the corruption. I do the only thing that I can do, closing the doors and trapping the corruption inside with me. It is the only choice left, and I know by doing so I will seal my own fate and that of my fellow Iron Lords.

Even heroes can die, and survival is not always a victory. This is Destiny: Rise of Iron.

Graphics

Rise of Iron gives you a fresh spin on locations you've already visited in Destiny, and delivers on a few new locations as well. You might not think of the Cosmodome as an interesting place to fight through, but you'd be so very long. That's because the new addition of Siva leaves corrupted tendrils of red crawling across the landscape.

The enemies that you'll find have often been using that same corruption in order to splice themselves. That means that while you can easily recognize a vandal, it might not look quite the way that you recall. These touches may seem quite small, but they do a really good job of adding to the overall atmosphere in Rise of Iron.



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