Wednesday, September 28, 2016

XCOM 2 on Xbox One review: The revolution has arrived

Twenty years ago the aliens took Earth, now it's time to fight back.

The aliens had won the war. They infiltrated our planet, made alliances with our politicians, and now we are firmly under their thumb. Propaganda has led the masses to believe in the Elders, but not all hope is lost. XCOM was driven underground but continued to fight back as a guerrilla operation.

Now the tides are turning. You, the Commander, have been rescued from the Elders and it's time to hit them where it hurts. The revolution has begun in earnest, and our only options are to defeat the monsters who have taken our planet...or die trying. This is XCOM 2.

Meet a dark future

For the most part the graphics in XCOM 2 aren't the best you're going to see from an Xbox One console. You'll see plenty of dark colors, interspersed with virulent glowing green from Advent technology. The graphics give you a feel that this is a dark, and guarded future, which plays in perfectly with the overall feel and story for the game.

No two missions are exactly alike. You'll find cover in the forms of cars, buildings, benches, trees, and even rocks. Every time something can be used as cover, you'll see either a half, or full, glowing blue shield to indicate what kind of cover it is. You do want to be careful about that though, because it's pretty easy for enemies to mow through wooden cover, and vehicles once caught on fire will definitely explode.



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