Exploring the struggles and triumphs of Anthem development – and a tease of future plans.
Electronic Arts' Anthem is shaping up among 2019's most anticipated titles, crafting a fresh new property, slated to rival top players in the loot-driven shooters. The shared world role-playing game (RPG) promises a vast open world of class-based combat, intertwined a signature narrative from its developer, BioWare. And with content scheduled for years ahead, it looks to be the hot new release on Xbox One, PlayStation 4, and PC this February.
While extensive previews have established a promising foundation for Anthem, its cryptic world still stows mysteries ahead of launch. We sat down with Anthem lead producer, Ben Irving, gaining a behind-the-scenes look into Electronic Arts' next ambitious project.
The best and worst of Anthem development
With Anthem's scheduled launch on the horizon, the project has now "gone gold," ready for production, marking a significant milestone for the project. However, adopting a live-service model highlights its ever-changing nature and a shifting perspective at BioWare in 2019.
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