How RAGE 2 went from a crazy whiteboard concept — to an even crazier game.
RAGE 2 is poised to be Bethesda's next big shooter, refreshing its post-apocalyptic series with an all-new identity. The neon-tinted world now accommodates crazy armaments and otherworldly foes, setting a fresh tone for an anticipated sequel. Pairing the gunplay foundations of 2016's DOOM reboot, with physics talent from Just Cause's Avalanche Studios, it packs the best of open-world action.
While set for a May 2019 debut, we sat down with id Software studio director, Tim Willits, discussing what went into RAGE 2's wasteland.
Related: RAGE 2 is a shooter sequel that looks downright WILD
Matt Brown, Windows Central staff writer: Getting started, what did you set out to primarily improve in RAGE 2 over the original game?
Tim Willits, id Software studio director: Oh, lots of things. In its simplest form, RAGE 2 delivers on the promise of RAGE. We had a lot of great things in the original RAGE, but they were all separated by level loads, and you had to switch discs, and all that stuff.
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