We sat down with ID@Xbox Director Chris Charla to discuss the Xbox Live Creators Program and what it means for gamers and developers.
Earlier this month, as a part of the Games Developers Conference (GDC) 2017, Microsoft announced its plans to open up the Xbox One to a broader range of developers. Known as the Xbox Live Creators Program, this system will allow games to be quickly published on the Xbox Store, without the complexities of the existing ID@Xbox program for independent developers.
Unlike existing publishing programs, the Creators Program is a more accessible option that is open almost any developer. Provided a game has been built on the Universal Windows Platform (UWP) architecture with Xbox Live integration, games can be easily shipped to the entire Xbox Live user base. This bypasses some of the limitations currently in place for ID@Xbox applications, at the cost of losing online multiplayer, achievements and some social features. Although these titles will be split off in their own "Creator games" section of the Xbox Store, this is a great way for any developers to get started with Xbox One.
Following Microsoft's announcements at GDC, we caught up with Charla to discuss the Creators Program and its implications on Microsoft's ecosystem.
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