Does the PC-ported game Prison Architect bring anything new to the stale genre of management simulators? I skeptically tried out the game and my experience may surprise you.
I've never been a massive fan of management simulators, personally finding games based on administration roles to be more of a chore than an enjoyable concept. Whether it's the repetitive nature of a top-down model or the barrage of useless information displayed on-screen; simulations presented in this style rarely show any form of personality.
On the surface, Prison Architect seemed to have similar downfalls, with a common concept and an unappealing cartoon art style. After laying the foundations for my first building, it was apparent Introversion Software had added unique personality to a recently stale genre.
Story
"Interwoven story and unique approach to issues within the prison system"
The most surprising aspect of Prison Architect is its carefully interwoven story and unique approach to issues within the prison system. From the outset, the game's narrative is used to characterize prison culture, while adding meaning to the events that occur in-game. The game isn't shy about approaching controversial subjects either, provoking inner conflict on the topic of capital punishment, the treatment of prisoners within the facility and the morality behind the prison system.
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