Ten Second Ninja X is an indie platformer by GameDesignDan, influenced by games like Super Meat Boy but with a twist.
I really enjoyed hearing one my friends grunt and huff in frustration as I challenged them to Ten Second Ninja X one evening last week. We sat in my little lounge, and the three of us all howled in derision and jest as he ran out of time or jumped into an electrified trap over and over again.
This game is evil — evilly hard and evilly addictive. There is no such thing as "One More Go" when Ten Second Ninja is concerned. You'll keep giving yourself the free reign to keep on trying until you begin to worry that all the furious clenching of your Xbox One controller may actually break it. It's a real risk.
What makes it so hard, I hear you ask? The clue is in the title of the game. You have ten seconds to complete each level. Madness, I hear you cry, and you're absolutely right.
Controlling a little ninja, you must guide him through a variety of levels set out on various platforms and with many different obstacles in your way. He has a sword, which you can use for a short ranged attack (by hitting X), or 3 shurikens per level which can be used for long ranged attack (by hitting B). The shurikens are especially useful for attacking robots who could not otherwise be reached — they might be on the other side of a wide pits — or just to save yourself a bit of time. Literally every second counts.
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