Finally, a company that gets why this is so important.
Few things make me want to never play a mobile game quite like the words "on-screen gamepad," being such a universally awful experience. But it doesn't have to be that way, as proven by Microsoft at the Game Developers Conference (GDC) while showcasing its Project xCloud plans. For developers, a key component of the xCloud experience is what Microsoft has dubbed the "Touch Adaptation Kit," and how it'll make any Xbox game feel more natural for phones.
It's a huge deal, and something only Microsoft has spelled out in such clear and understandable terms. Here's how it works, and why it matters.
No controller needed for Project xCloud
When most think of playing an Xbox One game on your phone, there's a general lean towards using a physical gamepad. But having to walk around with your controller at all times is absurd, and doesn't address the generation of gamers growing up with a glass screen as their first input method. Instead of shying away from this, the xCloud team has fully embraced the concept and come up with an incredibly elegant solution.
It starts with the standard Xbox controller layout, represented on the screen. Every button, present on the glass.
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